Role: Multiplayer Programmer & Level Design

Tech: Unity Engine (C#) & PUN (C#)

As this is a solo project I decided to use PUN (Photon Unity Network) to handle the networking, as well as use assets from the asset store for the games design.

Role: Programmer

Tech: Unreal Engine (C++) & Photon Server (C++)

Working along side one animator when we both have spare time, we are making an online multiplayer fighter game based in Australia.