Role: Multiplayer Programmer
Tech: Unity Engine (C#) & Photon Server (C++)
For Bot Drop Blast I was part of the multiplayer team, I was tasked with the multiplayer networking, multiplayer scoreboards, AI enemies (crawlers and drones) and core game play mechanics. I also had a minor role with the multiplayer level design, but focused on the mechanics and networking.
Tech: Unity Engine (C#)
I was part of the android development team doing the programming. Tasked with the game play machanics, scoreboard and the build. I made the player ball prefab very customisable inside the editor for future development (eg gravity/zero gravity, bounciness, backspin, timer, next boost, etc).